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Project information

  • Genre: Endless, 2. , Arcade
  • Player Experience: Addictive
  • Project date: November 13, 2022
  • Tools Used: Unity(C#)
  • Play here: itch.io

Main Objective

My Fruit Ninja clone is an endless mobile game in which players use their fingers to slice different fruits, including oranges, bananas, watermelons, and apples while avoiding a bomb. The game features a score counter in the top right corner of the screen, and players can store their top scores. It's a fun and addictive game that is easy to play but difficult to master.

What I did

  • Designed and implemented the core gameplay mechanics, including finger slicing using the Trail Renderer component in Unity. This required a deep understanding of Unity's scripting and physics systems, as well as an ability to rapidly prototype and iterate on ideas.
  • Constructed Fruits to be thrown above from the grounds left, right & middle positions in the scene for the player to react.
  • Created a simple and intuitive scoring system that accurately tracks the player's performance and motivates them to keep playing. This involved assigning point values to each fruit type and implementing a collision detection system to detect when the player slices a fruit. The score is displayed in the top right corner of the screen and is updated in real-time as the player plays the game. Additionally, the game tracks the player's highest score achieved so far and displays it in a separate section of the screen.
  • Designed and implemented a high-score tracking system that displays the player's best score so far. This involved working with Unity's PlayerPrefs system and implementing a simple user interface to display the score.
  • Implemented a bomb feature that adds an element of risk and excitement to the gameplay. This involved creating a new object type and implementing a collision detection system to detect when the player touches the bomb. When this happens, the game ends and the player's score is displayed.
  • Developed it in such a way that it keeps the player captivating in an endless manner.
  • Constructed a simple sound manager that handles different sounds in the game, such as the sound of slicing fruit and the explosion sound of the bomb. This involved creating custom sound effects using Audacity and integrating them into the game using Unity's audio system./li>
  • Constructed a sound for the bomb blasting which is explosive to hear to player experience & gives juice to the game experience.
  • Developed an overall level design that keeps the player engaged and entertained. This involved carefully crafting the placement and timing of fruit types and bombs, as well as creating a visually appealing backdrop for the game.
  • Conducted extensive playtesting and balancing to ensure that the game is challenging but not too difficult. This involved soliciting feedback from players and making iterative adjustments to the game's mechanics and difficulty level.