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Project information

  • Genre: 3D ,TPS ,Sci-fi
  • Player Experience: Intense
  • Project date: October 07, 2022
  • Tools Used: Unity(C#)
  • Play here: itch.io

Main Objective

In my first Unity game, control Eve using the Joystick to navigate levels filled with deadly drones. Use your powerful supersonic gun and jumping abilities to eliminate enemies and survive. I also designed and developed the levels myself, adding an extra layer of challenge to the game. Perfect for anyone who loves a good TPS game with a unique twist.

What I did

  • Designed and implemented player movement, shooting, and health mechanics in Unity, creating a smooth and responsive gameplay experience that engages players and keeps them coming back for more.
  • Utilized the NavMesh component in Unity to create intelligent enemy AI that responds dynamically to the player's actions, attacking with rubber bullets and reducing player health as necessary to create a challenging and exciting gameplay experience.
  • Developed a high-quality laser beam system using decals and point light components in Unity, adding a dynamic and immersive element to the game that enhances player engagement and enjoyment.
  • Constructed a health point system for players but it does not have UI implemented.
  • Created an intuitive and easy-to-use UI system for reloading and player touch controls, streamlining the gameplay experience and allowing players to focus on the action and excitement of the game itself.
  • Developed a music feel for enemy attacks & destroyed in the game experience.
  • Contructed an overall level design of the game.
  • Worked on playtesting and overall balancing of the game.